8th London Short Film Festival

27.12.10
London Short Film Festival Dates: 7-16 January | Location: various London cinemas and venues The London Short Film Festival is back for it’s eighth year with yet another jam packed programme. We recommend that you check out a few choice highlights at the very least in this short film fiesta: Clio Barnard: Before the Arbor – a selection of short plus Q&A with the Director; Shorts a ...
Super-Whip and Galaxy by Jordan Baseman

30.11.10
Super-Whip, Jordan Baseman We are eager to present the final instalment of our five Rough Machine commissions that each premiered online this month. Jordan Baseman has created two rough machines – 16mm films that were shot using stop-frame animation techniques. The recorded material was hand-processed (using buckets) and then professionally digitised. As the surface of the emulsion on the negative was intentionally physically punctured, torn and damaged ...
Announcing our Rough Machine commissions
16.09.10
Animate Projects is delighted to announce the five new commissions for Rough Machines, by Katerina Athanasopoulou, Bill Balaskas, Jordan Baseman, Chris Newby, and Edwin Rostron. The makers have just over a month to craft their rough machines, which feature illuminations, tongues, voices from beyond the grave, metallic beasts and imperfect mobile images. The short films will premiere online at APEngine and will then be available through ...
When galleries show film & video by Angela Kingston

04.05.10
Long Film for Four Projectors, Anthony McCall, photo by Henry Graber, courtesy of Sean Kelly Gallery Angela Kingston (with a lot of help from Jennet Thomas and Paul Tarragó) runs through the bad and the good. Brickbats The video’s not working. It’s not working and you’ve told the invigilator, and they say they can’t do anything about it and can you come back and you can’t because you live ...
Angela Kingston: Animation Breakdown – Jordan Baseman’s Nasty Piece of Stuff, and the mind ‘giving way’

09.10.09
Nasty Piece of Stuff, images courtesy of Jordan Baseman We’ve traditionally thought of animation in terms of drawings or models that, frame-by-frame, have been made to seem to move. However, animation now includes ‘normal’, real-time films that have been intensively worked with rapid edits and cuts, repeats and reversals, speedings-up and slowings-down, collage effects and digital manipulations. And also instances in which the frames of a ...